During this year's Warhammer Skulls event it was confirmed , which will also have its [[link]] own co-op mode. So that's nice. But the thing that's got me hot and bothered is the announcement of a follow-up to Warhammer 40,000: Mechanicus, the turn-based tactics game that placed at number two in our .
New in the sequel will be an option to play as the necrons, fighting to liberate your tomb world from the vermin who've blithely moved in and are making a ruckus upstairs. You can also play as Magos Dominus Faustinius, commander of the first game's campaign, who is now an expert on murdering those robotic mummies with a thing for bright green drop-lighting, and has been called in to help out.
The most important return in Mechanicus 2 is that of Guillaume David, the composer whose technogothic Gregorian-step soundtrack gave the original so much of its unique character. Expect more chanting monks and big drops from the sequel.
The announcement notes a couple of changes from the original. The first is a "vastly expanded" selection of troops from both factions, which is to be expected. More surprising is the ability to "take cover behind terrain as the Mechanicus," something the first game deliberately eschewed as a way of differentiating itself from the inevitable XCOM-parisons [[link]] every turn-based tactics game has to deal with. Instead of cover, Mechanicus 1 enforced a rule that necrons could only shoot at [[link]] the closest target, and gave the tech-priests disposable fodder called the skitarii to act as meat shields.
We'll see how much those cover mechanics change things when Mechanicus 2 comes out. It's described as "coming soon" and will be available on and .